3D Chipset Summary
| Old | Current | New | Announced |
| 2D Matrox Rage2 V1000 ViRGE |
mPact2 Permedia2 PowerVR RagePro Riva Rush V2200 Voodoo |
G100/200 i740 Voodoo2 |
Banshee Glaze3D Paladin Permedia3 PixelSquirt PVRSG RivaTnT Savage3D T2R4 Taz-3D Tiger3D |
Currently available 3D video hardware.
Here is a brief list of the 3D video cards you will find on the market when you start shopping for a new accelerator. More can be found on from the 3D chipsets link to the left. My description of these cards is based on what I have gleaned from talking with users of these cards. While I have tried to be unbiased, you will find that many users have very different opinions, some better, some worse. In the end it is only your opinion that counts. This means, and I want to make this clear, that the perfect 3D video card for you may not be perfect for the next guy, and you will have to do some research to find the card the best suits your needs and budget. Also, use the charts at the bottom of this page to select the card that supports the greatest number of games you like to play.
Before we discuss the particulars of each 3D chipset, we should discuss for a moment the more general aspect of the three ways 3D accelerators work in your system. There are three forms of 3D hardware: 2D/3D cards, 3D-only add-on cards, and 2D/3D add-on cards.
The 2D/3D cards support both functions. Most 3D accelerators are 2D/3D cards, using such chipsets as the Riva128, ViRGE, Rage Pro, the Vérité series, and Voodoo Rush. Runs 3D in a window or full screen. All 2D/3D cards are available in cards that use the PCI bus, and some cards will work in an AGP slot available in some Pentium II systems.
3D-only add-on cards, all based on the Voodoo or Voodoo2 chipsets, occupy a PCI slot. They connect to your 2D card through a short video cable, and your monitor plugs into the Voodoo card. When the 2D card is active, the signal travels to the 3D cards and is passed through to the monitor. When the 3D card becomes active (when you switch to full-screen mode in FS98), the Voodoo card cuts off the 2D passthrough and send it's own signal to the monitor. Because of this you get 3D only in full-screen mode, not in a window.
2D/3D add-ons (all based on PowerVR chips) occupy
a PCI slot, but do not connect to anything else. They use the memory on the 2D card to
operate. When the 3D card is active, it sends the processed 3D image to the 2D card over
the PCI bus. This means you should have a good 2D card with at least 4 MB memory. These
cards run 3D in a window or full-screen.
The Voodoo2 is the most recent chipset form 3Dfx. It is a 3D-only add-on card, and it is very fast under Glide and the partial OpenGL miniport, but its performance under Direct3D is equal to other available cards. This may change as the drivers are tweaked for performance. This chipset consists of four chips: one triangle engine/pixel chip, two texture engines, and the display/RAMDAC chip. The Voodoo2 has the unique ability to run in a special two-board mode called SLI (Scan-Line Interface). With SLI mode you can put two Voodoo2 boards in your system, and each board will draw every other line. This means (1) it can go twice as fast as a single board (but users of FS98 will probably not see this advantage), and (2) can use the combined frame buffer of both cards to run FS98 at 1600x1200 resolution. The FS98 Benchmark database does not have many entries for this chipset, but it looks at the moment to be about as fast as the Voodoo. Prices for the 8 MB cards are around $200, and the 12 MB boards sell for between $220 and $300. Available now, but in high demand, so you may have to shop around and pay top dollar for this card.
3Dfx Voodoo GraphicsCards that use the Voodoo2 chipset: Anubis Typhoon 3D Max II, Biostar Venus 3D II, California Graphics 3D Wizard, Canopus Pure3D II, Creative 3D Blaster Voodoo2, Diamond Monster 3D II, Guillemot MAXI Gamer 3D2, Jazz Multimedia Renegade 3D, Miro HISCORE2, Orchid Righteous 3D II, Quantum 3D Obsidian II series, STB Blackmagic 3D.
The Voodoo Graphics chipset, or Voodoo for short, was for 1996 and 1997 the 3D accelerator. It wasnt until early 1998 that another 3D accelerator (the Riva128) beat it in raw 3D performance. This is an 3D-only add-on card, and thus it runs only in the full-screen mode. Full-screen only is considered by most FS98 users a disadvantage because there are many add-ons that use a separate window. All other sims run best full-screen, obviating the disadvantage. It is good to get the latest drivers for this card for best performance. This card is overclockable for better performance (visit www.op3dfx.com or www.voodooextreme.com for more info).
3Dfx Voodoo RushCards that use the Voodoo Graphics chipset: A-Trend Helios 3D, Canopus Pure 3D, Colormaster Voodoomania, Deltron Flash 3D, Diamond Monster 3D, Guillemot MAXI Gamer 3Dfx, MiroHISCORE 3Dfx, Orchid Righteous 3D, Quantum 3D Obsidian series, Skywell Magic 3D.
The Voodoo Rush is 3Dfxs attempt to get Voodoo quality and speed in a 2D/3D card. While the Rush is slightly slower than the Voodoo, it performs well in a window. The Rush is actually three chips: one Texture effects unit, one pixel effects unit, and the Alliance AT3D chip that handles all the 2D functions. In FS98 this chipset has the disadvantage of being the very susceptible to sound stutter. There are many driver combinations available for this chipset, and improvements are still being made with approximately monthly releases. Comes in 6 MB (4 MB frame buffer, 2 MB texture memory) and 8 MB (4/4) versions.
3Dlabs Permedia2Cards that use the Voodoo Rush chipset: A-trend 3D Voodoo Rush, Apollo 3Dfx, California Graphics Emotion 3D, Deltron Flash AT3D Rush, DFI WG-8200 / 3DX, Hercules Stingray 128/3D, Intergraph Intense 3D, Jazz Multimedia Adrenaline Rush, Skywell Magic 3D Rush, Viewtop Rush 3D.
A card renown for its OpenGL drivers, works to keep up with other similarly priced cards when running games. Runs best in FS98 with MIP-mapping disabled. $160 for an 8MB card is as cheap as Ive seen it.
ATi Rage IICards that use the Permedia2 chip: AccelGraphics Accelstar II, Creative Graphics Blaster Exxtreme, Deltron RV Power 3DGL-II, Diamond FireGL 1000 Pro, Elsa Winner 2000/Office, Elsa Gloria Synergy, Elsa Gloria XXL, Hercules Dynamite 3D/GL, LeadTek WinFast 3D L2300, STB Twister 240, STB Twister 280.
An older card, has much trouble keeping up with more recently-released accelerators. If your Pentium system came with one of these, look to upgrade.
ATi Rage ProAnother card often found in complete systems, isnt as fast as the Riva or Vérité 2x00 systems.
Cards that use the Rage Pro chip: ATi Xpert@Work, ATi Xpert@Play.
Intel i740.
This chip is aimed at the mid-level 3D market, between the gaming and the budget markets. Youll see it built in to lots of Pentium II boards. It will sell for less than the Riva128 chips, and will likely be slightly slower. It does, however, support all the features of the Voodoo and Riva128 chipsets. Like the Riva, this chip runs best using AGP, with all textures stored in system RAM. It currently sells as a 4 MB board for $190, and 8 MB for $230, in PCI and AGP versions.
Matrox MGACards that use the i740 chip: ASUS (motherboard mounted), Diamond Stealth II G460, Real 3D Starfighter, STB Lightspeed 740.
Once the king of 2D performance, these chips have some 3D features, but lack several important ones like fog/haze and MIP-mapping, making them effectively a 2˝D chip.
NEC PowerVR PCX2Cards that use the MGA chip: all Matrox boards: Millenium, Millenium II and Mystique.
The NEX PowerVR PCX2 chip is a 3D-only chip. But unlike the Voodoo 3D-only chipset, this chip depends on the system 2D card: it uses the memory of the 2D card for the frame buffer. So a 4 MB m3D card next to an 8 MB Millenium card would have 4 MB texture memory, and would have 8 MB available for frame buffer. Will render 3D in a window.
nVidia Riva128Cards that use the PowerVR chip: Matrox m3D, VideoLogic 3Dx, VideoLogic 5D (2D/3D), VideoLogic 5D Sonic (2D/3D).
This was the first (and so far only) chip to beat the Voodoo. A very impressive chip, and relatively inexpensive. The memory on the card is used exclusively for frame buffer; it has no texture memory. Instead it uses the computer RAM for texture storage, and retrieves them every time it needs them. For this reason it runs best (by about 30%) in an AGP configuration. The best frame rate reported using the FS98 Benchmarks is a 4 MB Riva128 in the AGP slot of a Pentium II 300 MHz. This chip runs best in fast systems (above 200 MHz). Sells in a 4 MB version for about $160 (PCI) and $170 (AGP).
Rendition Vérité 1000Cards using the Riva128 chip: ASUS 3D Explorer, Canopus Total 3D 128V, Diamond Viper330, E4 CoolView 3D, Elsa Erazor Victory, MiroMagic Premium, STB Velocity 128.
The first chip with triangle setup in hardware. It is a little slow in todays market.
Rendition Vérité 2100Cards based on the V1000 chip: Creative Blaster 3D, Sierra Screamin' 3D, Intergraph Reactor.
A chip that impressed everyone because it was supposed to be the runt kid brother of the V2200, but wasnt. Has good hardware triangle setup, so this chipset runs as well on slower systems as it does on Pentium IIs. Good for Pentium 133 or lower. Sells for about $100 in the 4 MB form.
Rendition Vérité 2200Cards based on the V2100 chip: Diamond Stealth II S220
This chip was released late, and the V2100 got all the press, but its faster than the V2100. 8 MB cards sell for about $200.
S3 ViRGE/DX/GXCards based on the V2200 chip: DSystems Gladiator, Genoa V-raptor 3D, Hercules Thriller 3D, Jazz Multimedia Outlaw 3D.
The ViRGE chip was the first 3D hardware chip sold for the consumer market. It was also the slowest. The images from this chip look good, but because the rendering engine is slower than the other chipsets, it is difficult to recommend this for any 3D application. Unfortunately, these cards are very inexpensive, and many buy them from ignorance. Cards based on the Vérité2100 are a much better value. It has good 2D performance, however. The ViRGE/DX and /GX are available now, but the performance of these new chips isnt much better than the original ViRGE.
Cards based on the ViRGE chip: Diamond Stealth 3D 2000/3000, many others.
Upcoming 3D Hardware
The Future. So what does the future hold? For readers who arent ready to buy a 3D accelerator right now but want one in the next year or so, there is very good news. The next crop of 3D hardware accelerators are very exciting because of the amazing features and performance we can expect, and because they are expected to sell for no more than current 3D cards. Here is a run-down of the announced hardware. Keep in mind that these chips do not exist in final form, and performance data is not based on independent testing. Most of the data listed below is based on press releases and on demonstrations of very early versions of the chips, and is just as likely to change as not.
nVidia Riva128ZX.
An update of the Riva128, sporting 30% faster 2D acceleration and 8 MB frame buffer. 3D performance will not be different from the Riva128. It also will have a faster RAMDAC, so it will support higher monitor refresh rates with slightly better color stability. nVidia Riva TnT. The TnT stands for TwiN Texel Architecture, which, like the Voodoo2, allows two textures to be rendered in one pass. nVidia hope this 2D/3D chip will be the ultimate Voodoo2 killer. To begin, it sports 7 million transistors, as many as a Pentium II chip! nVidia says the TnT will do 2D faster than the Riva128ZX. It will render 3D in 24-bit color instead of the 16-bit color supported by current consumer 3D hardware, which gives a better picture. nVidia claims that the TnT will have a fill rate of 250 million pixels per second, unexcelled by anything on the market, and a triangle rate of 8 million triangles per second, both much higher than even the Voodoo2 can do in SLI mode. This chip is due September 1998, but because it will be a technological challenge, expect that date to slip. Boards using the Riva TnT will sell for around $150 to $200 for 8 and 16 MB cards. Features: trilinear filtering, anisotropic filtering, triangle setup, supports strips & fans, 24-bit Z-buffer, edge anti-aliasing, 32-bit rendering, bump mapping, environment mapping, stencil buffer, 250 MP/s, 6-8 MT/s, 16 MB RAM max NEC PowerVR Next Generation. The PVRNG, or the PVRSG for second generation, has specifications as impressive as the TnT. This is the first chip to do full geometry and texture setup in hardware, offloading a great deal of work from the CPU. It also has a texture compression feature that will let a card with 4 MB RAM store about 24 MB of textures. NEC says this chip will do 120 million pixels per second. This is about half of what is claimed for the Riva TnT, but there is one advantage to the PVRNG: it already exists. It has been demonstrated at trade shows to very enthusiastic fans of the Voodoo2, and won them over. It may ship as early as late-May or June, for about $150 (8 MB) to $200 (16 MB). Like the PowerVR/PCX2, it is a 3D only add-on card that uses your current 2D card for frame buffer storage. It will also sell in a 2D/3D combination card, like the Voodoo Rush is sold. Features: Trilinear filtering, anisotropic filtering, full triangle setup with culling, supports strips & fans, 32-bit Z-buffer (no memory required), antialiasing (by downsampling), 32-bit rendering, bump-mapping, environment mapping, volumetric lighting effects, up to 8:1 texture compression, 120 MP/s, 1.2 MT/s, supports up to 32 MB RAM. 3Dfx Banshee. Not much is known about the Banshee. 3Dfx has not said anything about it other than it is a 2D/3D single chip, and should have 3D performance similar to the Voodoo2. Expect late 1998 release. Matrox MGA-G100 and MGA-G200.These 2D/3D chipsets will be slightly slower than the Voodoo2 in 3D (the G100 will be slower and cheaper than the G200), but they will have a better image. They render 32-bit color in 3D mode, and will have what we have come to expect of Matrox: excellent 2D performance. Due out in June for $100 to $200 ESP, with 8 to 16 MB memory. With 32-bit rendering, it will need a lot of RAM for the frame buffer, 8 MB minimum, probably 16 MB to run comfortably. G200 features: trilinear filtering, triangle setup with culling, supports strips & fans, 32-bit Z-buffer, anti-aliasing, 32-bit rendering, environment mapping, 100 MP/s, 1.5 MT/s, up to 16 MB RAM.
This Chart lists the consumer 3D hardware chipsets available. I have listed the hardware as chipsets because, with few exceptions, all cards that use a particular chipset behave identically. See the text below to find the cards used by each chipset. Data is listed by the chipset name, the maker of the chipset (not the cards that use the chipset), whether or not the chipset supports 3D acceleration in a window on the computer desktop, the maximum resolution supported in FS98. The amount of texture memory each chipset uses is listed, and if that memory is shared with the frame buffer. Next, driver support for the four most popular APIs are listed. The speed factor is the relative performance of each chipset in FS98, based on a Voodoo card in a Pentium II 300 MHz system, listed for Pentium II 300 MHz, Pentium 200 MMX, and Pentium 133 systems. The Image Factor is a subjective assessment of the visual impact of each chipset, and takes into account those 3D effects that are not supported by the chipset (i.e. Matrox scores low because it does not support hardware fog/haze).
Chipset |
Maker |
Windowed 3D? |
Max. Resolution pixels |
Texture mem. MB |
D3D? |
Glide? |
OpenGL? |
Red-line? |
Speed Factor-PII/300 |
Speed P200 |
Speed P133 |
Image Factor |
i740 |
Intel |
Yes |
1600x1200 (8 MB) |
4-8 (AGP) 12-24(PCI) |
Yes |
No |
Full |
No |
1.1 |
|||
MGA |
Matrox |
Yes |
1600x1200 (8 MB) |
2-8 (shared) |
Yes |
No |
No |
No |
0.7 |
0.4 |
0.3 |
0.4 |
Permedia2 |
3Dlabs |
Yes |
1600x1200 (8 MB) |
4-8 (shared) |
Yes |
No |
Full |
No |
1.3 (AGP) |
0.9 |
||
PowerVR /PCX2 |
NEC |
Yes |
2D-card res. |
4 |
Yes |
No |
Partial |
No |
0.4 |
0.3 |
0.2 |
0.7 |
Rage II |
ATI |
Yes |
800x600 |
4 (shared) |
Yes |
No |
No |
No |
0.4 |
0.3 |
0.2 |
0.8 |
Rage Pro |
ATI |
Yes |
1600x1200 (8 MB) |
4-8 (shared) |
Yes |
No |
? |
No |
0.7 |
0.4 |
0.9 |
|
Riva128 |
nVidia |
Yes |
1152x864 |
System RAM |
Yes |
No |
Full |
No |
1.3 (AGP) |
0.5 |
0.4 |
0.9 |
Vérité1000 |
Rendition |
Yes |
800x600? |
4 (shared) |
Yes |
No |
Partial |
Yes |
0.7 |
0.4 |
0.4 |
1.1 |
Vérité2100 |
Rendition |
Yes |
800x600? |
4 (shared) |
Yes |
No |
Partial |
Yes |
0.9 |
0.6 |
0.4 |
1.1 |
Vérité2200 |
Rendition |
Yes |
1600x1200 |
4-8 (shared) |
Yes |
No |
Partial? |
Yes |
1.0 |
0.6 |
0.4 |
1.1 |
ViRGE, /DX, /GX |
S3 |
Yes |
1024x768 (4 MB) |
2-4 (shared) |
Yes |
No |
No |
No |
0.4 |
0.3 |
0.2 |
0.6 |
Voodoo |
3Dfx |
No |
800x600 |
2 |
Yes |
Yes |
Partial |
No |
1.0 |
0.6 |
0.3 |
1.0 |
Voodoo Rush |
3Dfx |
Yes |
1152x864 |
2-4 |
Yes |
Yes |
Partial |
No |
0.9 |
0.5 |
0.3 |
1.0 |
Voodoo2 |
3Dfx |
No |
1024x768 |
4-8 |
Yes |
Yes |
Partial |
No |
1.0 |
0.7 |
1.1 |
Flight sims, download sizes, and the APIs they support. Some programs listed will be released later this year.
Game |
Maker |
Download Size, MB |
Direct3D |
Glide |
OpenGL |
Redline |
Civil Sims: |
||||||
Flight Simulator 98 |
Microsoft |
X |
||||
Flight Unlimited II |
Eidos Interactive |
X |
||||
SGI Flight Simulator |
Private OpenGL port |
1.8 |
X |
|||
X-Plane 4.0 |
Laminar Research |
8.8 (beta) |
X |
|||
Military Sims: |
||||||
Air Warrior III |
Kesami |
22.4 |
X |
|||
Apache/Havoc |
Empire Interactive |
X |
||||
Apache-Longbow |
Digital Integration |
X |
||||
Comanche Gold |
Novalogic |
X |
||||
Comanche/Hokum |
Empire Interactive |
X |
||||
Confirmed Kill |
Eidos Interactive |
X |
X |
X |
||
EF2000 |
Digital Image Design |
X |
X |
|||
F-15 |
Jane's Combat Simulations |
X |
||||
F-16 Fighting Falcon |
Digital Integration |
X |
||||
F-22 Air Dominance Fighter |
Digital Image Design |
X |
X |
|||
F-22 Raptor |
Novalogic |
10 |
X |
|||
F-22 Total Air War |
Digital Image Design |
X |
||||
F/A-18 Korea |
Graphics Simulations |
10 |
X |
|||
Falcon 4.0 |
Microprose |
44 |
X |
|||
Fighter Dual II |
Phillips Media |
? |
||||
Flying Corps Gold |
Empire Interactive |
X |
||||
Front Line Fighters |
Digital Integration |
X |
||||
Hind |
Digital Integration |
X |
||||
iF-16 |
Interactive Magic Labs |
13 |
X |
|||
iF/A-18E CSF |
Interactive Magic Labs |
X |
||||
iF-22 |
Interactive Magic Labs |
X |
||||
Incoming |
Rage Software |
3.9 |
X |
X |
||
Jet Fighter III |
Mission Studios |
12.2 |
X |
|||
Joint Strike Fighter |
Eidos Interactive |
12.7 |
X |
|||
Longbow II |
Jane's Combat Simulations |
29.4 |
X |
X |
||
MiG Alley |
Empire Interactive |
X |
||||
Plane Crazy |
Inner Workings |
39.3 |
X |
|||
Sabre Ace |
Virgin Interactive |
50 |
X |
|||
Silent Thunder A-10 Tank Killer II |
Sierra |
3.7 |
X |
|||
Spitfire |
Microsoft |
X |
||||
Survival |
Dragonfly Reality |
2.3 |
X |
|||
Tactical Aero Squadron |
Pro-Line Simulations |
X |
||||
Team Apache |
Eidos Interactive |
X |
||||
Warbirds 3D |
Interactive Creations |
X |
||||
Warthog Prevails |
MetaVR |
3.6 |
X |