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| 21-10-01 Here
is an article you will find most interesting from my friend Jos
Grupping. It is the final analysis of the FSBenchmarks for FS2000. It
is a must read for everyone. Thanks Jos. And if you have a chance go visit
his site: fshistory
I would also like to mention that FSBench
site is still alive and well; however I do have a problem to connect to
the database. I hope that is cleared up soon so we can start the FS2002
benchmarks. |
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| Final
conclusions from the FS2000 benchmarks
About 2 years ago I analysed the first
results from the FS2000 benchmarks on FSBench. Back in 1999 the main conclusions were
(1) there is a one-to-one relation to between the speed of FS This time I took an approach somewhere
between my earlier one and that of Marcin’s, in order to try to forge it
all together. For this I took the latest 120 measurements, roughly the
ones that were added after my previous analysis. The first conclusion was
readily made after just a glance at the data. For the analysis once again I only looked
at the benchmarks for FS2000, for a resolution of 1064x768,
The rows in the table probably speak for
themselves, but to be sure, I’ll explain them anyway. Analysis There is a considerable spread in the
results. It is not possible to relate this to the different graphic cards. The fourth column show the strong
relation between the speed of Flight Simulator (in fps) and the speed of
the processor, still showing the one-to-one relation we found in the
previous analysis of 2 years ago. A dramatic thing however happens with the
new Intel P IV series. The one-to-one relation Looking at the last column, you can
clearly see the one-to-one relation. If you add the results of the previous analysis, it shows that this strong relation has been so from the 266 MHz Pentium II to the latest 1.4 GHz Athlon. So one other conclusion also still stands: even with the fastest processors of these days Flight Simulator 2000 seems to be compute-bound. And yes: the choice of the graphic card
does of course influence the benchmark result, End of an era I guess this concludes the era of FS2000.
We’ll all have to move on to the next generation: FS2002. Let’s hope that Pierre Poirier manages
to get the new benchmarks for FS2002 ready soon,
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09-06-01 Driver test and Flight
Simulators. Here is an article that might help you in deciding which video
driver is best for your GeForce card. Test criterias: Drivers tested were: 5.33, 6.50, 12.40 and 12.42. The 12.40 and 12.41 drivers differ only in the clock tab being available in the 12.40 only). P3-900, 160 meg ram (100mhz), Abit SE6, 30Gig ATA100 IBM and Asus V7100 (Gef2MX) working at default speeds: 175/166 agp4x and Direct X 8.0a. Tests were done for FS2000, Fly! ll, and X-Plane5.66 with FSAA (antialiasing 2x) at different resolutions and color depths. I used FSBench test for FS2K, for Fly ll I used the default at SFO DX8 T&L max details, no shadows (with patches 1 and 2); used cockpit view and outside view and averaged the two. For X-Plane2.66, I used only 1600x1200 at 16bit loading default airport with highly detailed Italian scenery; I used cockpit view and outside view then averaged the two. Here are the results:
note: results are in fps; 1600-32 means 1600-1200 32 bit.
note: AA2 means antialiasing x 2
Conclusions: For FS2000, it
is obvious that the 6.50 give the best overall results but they are very
close altogether. For Fly ll, the 12xx drivers are in a different league: 6 to 14 fps increase... That's huge and the biggest difference is in the antialiasing section. For X-Plane2.66 and Open GL, the 12.40 lead by a smal margin over the 12.42. If you use antialiasing and Fly ll at all
you know what to do: use the 12xx series drivers. If you use Fs2000 only
without antialiasing, the 6.50 will do very well. These results may vary with system
configurations. |
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15-05-01 Database
access solved. I should have a Fly! II benchmark soon. Look at the FS2000
results and try to figure out which CPU wins for high marks. That is not
too difficult.
I will soon have an article on the new
video drivers and some tests and benchmarks to go with it. |
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| 28-04-01 Some delays in updates because of database access problems. It should be solved soon. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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10-04-01 I can
highly recommend Chris Ellis clouds v3.0. After numerous tests, they don't appear to affect frame rates and they look better than the basic clouds (personal opinion). |
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27-01-01 8bit vs 16bit Cloud
textures part I:
Basics:
There are many types of clouds in FS2K: Cumulus, Stratus, Cirrus Also a Cumulus or Stratus coverage of 1
or 2/8th isn't very demanding either. Another criteria which adds up to the
equation is the vertical size of Having said that, one can see that we
should aim for the 3/8 to 7/8 How the test was done:
Observations (partI):
There is a very subtle difference between 8 and 16 bit: |
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| 14-01-01 This is a follow-up of the DHC6 comparison. All a/c are not alike part II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 01-01-01 Maybe you thought all aircrafts were "alike" in as far as frame rates are concerned, well have a look at this: DHC6 comparison | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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30-12-00 This year recap. Here is a
graph showing FPS increase for FS2000 reports.
What does this say ? Basically software is always ahead of hardware: software (typically flight simulator software) is very demanding for the actual CPU and GPU power when it is produced. However, given time (1 or 2 years) CPU and GPU power become available which allow for better performance and quality. And then software producers sit down and develop a "better" product which will be sold because the product has more features, enhancements that the "user" requested and.... It is a never ending cycle. Last year analysis (dec 99) of CPU and GPU power was done by Marcin Slawicz and Jos Grupping. Here are a few of the remarkable results they had at the time: 1. "Every 100 MHz of your CPU can
pump about 3.5 frames more. Remember – the numbers regard the particular
FS2000 setup" This again is demonstrated with the 1000 mhz cpu. So, we should very likely get in the 50 fps mark for 2001. Fluidity will remain an issue. The architecture of the PC may be the limiting factor here (hardware vs software). We'll see. In conclusion, I'd like to thank everyone who participated in these reports. Pierre |
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| 28Dec00 There is a new benchmark test available for X-Plane. Try it and include your result in the database. Comments are welcome. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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25Dec00 The
Report Form has been updated to reflect the new processor speeds, DirectX
and video chipsets. Thanks to Orlando for letting me know. |
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21Dec00 FSBench is no longer dead. It will gradually be put back in service. For the time being the report system is running and you can update the database with your benchmarks. I should present myself: my name is Pierre Poirier, I live in the beautiful province of Quebec and enjoy Flight Simming as a hobby. I did give a hand to Bruce in the past with the Results page. I felt the site should be revived because we need benchmarks so we can improve on our systems and use the same references when we compare hardware and software add-ons. However, this is not worth much if you don't use it. So please go ahead, run your benchmarks. I will make an official announcement later on when I have everything in order at the site. Thank you |
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Pierre Poirier. Please get permission before
copying it somewhere else or using
it in any published form. ©-thingy 1997, 1998, 1999, 2000.