Trident T2R4 07 Jul 1998
Here's a press release from #9 about the T2R4.
Remember the Ticket To Ride 3D chip from #9? Of course you don't. It was one of the most forgettable 3D chips seen. But I guess #9 had some extra time, so they were working on another chip, the 'T2R4'. Here's a bit about it, from Tech Zone:
This is the chip I was talking about last week. It is called the Ticket to ride 4, or as we like to call it around here the T2R4 which is a scarier sounding name. The specs look pretty good, but I am really dying to see the performance numbers. Here is a brief of some of the specs and a picture of the chip.
2.0 GB/second onboard frame buffer bandwidth.
- Pipelined memory read and writes.
- Fully combined and integrated 128-bit 3D/Video and 2D Engines.
- Proprietary 128-bit WideBus Architecture.
Advanced 3D Pipeline:
- A built-in 3D rendering engine, tightly coupled to a IEEE 754 floating point 3D rendering setup engine that runs at 430 MFLOPS (million floating point operations per second).
- 3D pixels processed at up to 32-bit color for precision 3D rendering.
- Precision 32- and 16-bit Z-buffering support processes up to 16.7 million Z-steps. This High Precision Z-buffering significantly improves 3D imagine quality. It reduces texture seams and unsightly artifacts that are present in 3D games-oriented chips that offer less precision.
- 10 Levels-of-Detail Per-Pixel Mip Mapping.
- An 8KB on-chip texture cache.
- Palletized textures at 8, 4, 2 and 1 bpt.
- Atmospheric effects for specular lighting, interpolated fogging and alpha blending.
- Support for perspective corrected texture mapping with bi-linear and tri-linear filtering.
- Complete DirectX 5.0 and 6.0 support.
- Optimized Direct3D and OpenGL ICD (Installable Client Driver) support.
And this is my favorite spec:
Full-screen, 30 frames per second, MPEG-II playback
And a PR blurb from Number 9 on the RevolutionIV card, based on the T2R4.
Old Ticket To Ride info:
Trident Microsystems, Inc.today announced that during the last quarter, it has shipped more than one million 3DImage(TM), the world's first AGP, hardware-based, 3D graphics chip. As a matter of record, a single version of the device, the 3DImage 975(TM), passed the one million mark some time in early April. With this announcement, the company clearly dominates the market for entry-level AGP graphics chips.
The 3DImage family of products was the first cost-effective AGP-based 3D graphics chip to put the triangle setup engine on the chip and provide texture mapping, thus making the competition's PCI-based rendering-only solutions obsolete. The market recognizes that true hardware 3D requires both texture mapping and the triangle setup engine to be placed on the chip. With more than 1 million parts shipped, Trident has become one of the leaders of an exclusive club of hardware 3D AGP providers.
Wow. Who'd have guess, based on the performance?
Cards:
Number 9 Revolution 3D
Data:
| 19 | 3D: 800x600x16x85, FS | Luca Minoli | Jan98 | ||||
| P2/300/64 | Number 9 Revolution 3D/8MB | SB16/ISA | |||||
| 12.6 | 21.6 | 28 | 20 | 23 | 8.8 | 8.8 | No |
| Shipped drivers gave better fps, but broken sound. These results are with the latest drivers. Riva128 = 51.9, Voodoo = 36.9. | |||||||
| 12.2 | 3D: 800x600x16x85, FS | Luca Minoli | Jan98 | ||||
| K6/233/64 | Number 9 Revolution 3D/8MB | SB16/ISA | |||||
| 9.7 | 14 | 17 | 12.3 | 14 | 6 | 6.1 | No |
| Shipped drivers gave better fps, but broken sound. These results are with the latest drivers. P2/300 = 19. Voodoo = 21.7 | |||||||
| 11.1 | 3D: 800x600x16, FS | Kevin Townsend | 30Oct97 | ||||
| P166/48 | Number 9 Revolution 3D/8MB | SB AWE16/ISA | |||||
| 9.7 | 13.9 | 14.6 | 10.8 | 13.2 | 4.5 | 5.0 | Yes |
| Comments: 1024x768 = 9.2. Much sound breakup. | |||||||