ARK Tiger 3D 07 Jul 1998
Here is 3Dxtc's summary: ARK (Advanced Rendering Kernel) is a relatively unknown company founded in 1993 who have been delivering both relatively high-end and low-end 2D/3D chips for quite a while now but have now decided to give the hardcore gaming class 3D industry a try. The ARK Tiger 3D offers a performance similar to the PVRSG's and seems to have all the right features incorporated, although no fancy newbies like Anisotropic filtering or trilinear mip-mapping have been mentioned in the 3D spec. sheet. The 32bit rendering and 24bit Z-buffer promise great colors and the image quality of a decent 2:nd generation 3D chip. So at the price of around 100 bucks I don't see why this chip should/would fail.
Here's the company blurb:
2D/3D Single chip solution
The device integrates a texture memory that is separate and distinct from the typical frame buffer:
Tiger 3D incurs no performance penalty when doing complex texture manipulations since the display buffer is isolated from all texture traffic. A maximum 4MB of this texture memory.
-Reduces the amount of "texture thrashing" that typically occurs during the rendering process.
-Enables both double and triple buffering without affecting the number of textures that can be stored in local memory.
- 64Bit Framebuffer, up to 8MB
- 32-bit true color
- 24-bit Z-buffer
- 8-bit stencil buffer
- Capable of displaying a fully shaded, trilinear filtered, texture mapped, perspective corrected and Z buffered texel in a single clock cycle
- 250MHz RAMDAC
- 1.7 million-polygon/sec
- Vertex cache
- AGP/PCI 2.1
- Over 110mpix/sec
- Direct3D and OpenGL APIs
- Advanced 3D features:
- Flat, Gouraud and specular shading and lighting.
- Single pass bilinear and trilinear filtering.
- Alpha blending.
- Edge anti-aliasing.