nVidia Riva TnT          07 Jul 1998

nVidia Riva TnT. TnT = TwiN Texel Architecture, which, like the Voodoo2, allows two textures to be rendered in one pass. nVidia hope this 2D/3D chip will be the ultimate Voodoo2 killer.  nVidia says the TnT will do 2D faster than the Riva128ZX. It will render 3D in 24-bit color instead of the 16-bit color supported by current consumer 3D hardware, which gives a better picture. nVidia claims that the TnT will have a fill rate of 250 million pixels per second, unexcelled by anything on the market, and a triangle rate of 8 million triangles per second, both much higher than even the Voodoo2 can do in SLI mode. Due September 1998, will sell for around $150 to $200 for 8 and 16 MB cards.

Gamespot has a review of the TnT-powered STB Velocity 4400.

Cards: STB Velocity 4400.

From nVidia:

Performance and Statistics
128-bit wide graphics engine and frame buffer
Massive 3.2GB/sec frame buffer bandwidth architecture supporting up to 200MHz memory
250Mpixel/sec fill rate
8M million triangles/sec peak
Large 12K on-chip cache
10 GFLOPS floating point geometry processor
40 Billion Operations/sec pixel processing pipeline
7M transistors
Integrated 250MHz Palette-DAC supporting up to 1600x1200x24@85Hz
452 PBGA
Visually stunning interactive 3D
Optimized Direct3D acceleration
Complete DX5 and DX6 support
Twin texel (TNT) 32-bit graphics pipeline
Per pixel perspective correct texture mapping
24-bit or 16-bit HW Z buffer (floating point or integer)
8-bit stencil buffer
Anti-aliasing: full scene, order independent
100% HW Triangle setup
Mainstream feature support
High performance 128-bit 2D Acceleration
Fast 32-bit VGA/SVGA support
16MB, 8MB and 4MB frame buffer configurations
Video Support
Video Acceleration for DirectShow, MPEG-1/2 and Indeo®
NTSC and PAL TV output
CCIR-656 video capture port
Interfaces
Comprehensive AGP2X support (532MB/sec with side band addressing and pipelining)
Bus mastering DMA PCI interface
Designed to WHQL compatibility standards
Windows NT 3.5, 4.0 and 5.0 display drivers
Windows 95 and 98 Display Driver, DirectDraw, Direct3D, DirectVideo, ActiveX
Windows 3.x display drivers
OpenGL ICD for Windows 95 and NT (passes compliance tests)