MSTS MV Cliff Hanger Challenge

MV CHALLENGE FOR
Microsoft Train Simulator

Cliff Hanger - info and screenshots



A fictional mountain route for the fearless

Remember planning a model railroad with no space, time or money limits? Here is one such dream made virtual!

This mountain route tests your driving abilities, the performance of the rolling stock in difficult conditions, track laying methods and steep terrain shapes. Those with vertigo should stay away!

A direct start-to-end ride of about 30 kilometers or 20 miles takes about an hour, but there are endless other options.

The challenges of this route include all sorts of track maneuvers: zigzags, u-turns, steep grades, narrow turns, reversal loops, wyes, steep snaky and knotted curves, an open-pit mine, a volcano, a helix, etc. These can be tried in good to poor visibility with short to long trains, increasing the difficulties.

The route is not decorated, not even with textures; tunnels are "invisible" but usable, offering intriguing subterranean views. But varying the weather and lighting still gives great scenes!

Credits: I thank all those who contributed to the Message Forums at Train-Sim.com for their heroic attempts to master the mystifying MSTS Editors and Tools, and for sharing their hard-won expertise. This route would not exist without their discoveries!

Included are: complete route; simple activities.

Download from
Train-Sim or Avsim.

Technical

This route is built on a single tile, keeping the MSTS file size down to about 250 kB. (I started with 3x3=9 tiles, laying track on the center tile only; I then deleted the unused tiles by looking at their modification dates).

The route is located in the Northern Mexican wilderness. The fictional terrain was created while laying track: I shaped it crudely "by machete".

Most of the route uses Dynamic Tracks (which is why there are few tunnel walls). A minimum radius of 50m was used, except in the Spiral and on the Volcano. Almost no bumpers are included (they take precious space and are weak anyway).

If you modify the route, avoid closing it into a big circuit.

Be careful if you add wyes and reversal loops (balloons): test each one before doing something else.

My Activities will probably fail after you change the route.

Don't create Activities until the route is finished, except perhaps simple ones for testing purposes: they have to be redone when the route changes.

Don't create Activities that use wyes or reversal loops: those often freeze up MSTS.

Caution: adding roads before tracks is dangerous and caused me (and others) much trouble, such as the dreaded "can't load track database" (remember to save and back up frequently!). See the Forum mentioned above for an effective way out of such a problem.

Distribution

This route may be freely distributed and modified, but no money may be made with it. I do not plan to decorate it myself.


Screen shots

Route map: This is a point-to-point route with nearby start and end points (Outland Station West and Outland Station East, at left; these are not connected together since MSTS apparently will not accept a closed-circuit route). Three reversal loops (balloons) and three wyes are available for reversing direction. Several spurs and sidings are also included.



Aerial view showing Spaghetti (center left), Zigzags (center), Double Loop (center right), Snake Curves (top right) and Lookout (bottom right):



Aerial view showing Knot Loops (bottom left), Mountain Station (top left), Volcano (top), Spaghetti (center right), Zigzags (right), Double Loop (right), Snake Curves (top right), Canyon Wye and Canyon Loops (bottom right):



In-game view of Lookout (Valley Station at bottom right):



Spaghetti (right) and Zigzags (left):



Descending the U-turns:



Climbing the Knot Loops (with helper at end of train):



Driving out of the Pit:



Copyright © 2001 Michael Vone