Jump to content
Sign in to follow this  
Tom Allensworth

P3D V2 Pre Release Questions for Lockheed

Recommended Posts

Are sloped rwy's facilitated in any way shape or form, or is it still the "flat world" as in fsx/P3D v1? (not the whole world obviously, but the ancient flatten around the airport and boundaries)

Share this post


Link to post

fsx has always severly stuttered / dropped fps in vc cockpit mode if you "undocked a second vc window" on to your main monitor or another .... for example the overhead view.

 

does the V2 rendering techniques make this option a more palatable one ?


for now, cheers

john martin

Share this post


Link to post

Has the issue of the "crabbing effect" that plagues full scale sim builders been addressed? This issue is due to the eye point being placed in the left seat position and is very hard to overcome for us using multiple displays/projectors for an advanced visual system.

 

Thanks,

Share this post


Link to post

We have removed the voting system in its entirety. Now, I will have to select, objectively I might add, those questions that LMOC will answer. We have agreed on 10, so you have just over 24 hours to get any further questions posted.

Share this post


Link to post

LM, thanks so much for including all of us!

 

Are there diminishing returns on multi-core systems or does V2 take full advantage of a 12 thread 6 core processor?

Share this post


Link to post

What, if any, changes have you made to the afcad system? 

 

With FSX, it is often difficult to create airport operations utilized in the real world such as 'one-way' use runways, crosswind runway operations, or changing the assignment of runways other than the standard scoring of runways (distance, headwind, aircraft gross weight). Of course, many of these issues have been addressed by tricking FSX into the correct operation but such tactics are not without drawbacks. Also, parking assignment scoring changed from FS9 to FSX where it is based on wingspan radius and I'm curious to know if P3D 2.0 has changed anything for parkings. For more information, see link. As a developer, this is important for compatibility and future design reasons.


Anthony Cacciatore

Share this post


Link to post

Great initiative.

 

My question:

Is the head-movement bug in FSX fixed in P3Dv2? The bug I'm refering to is when you place your viewpoint in the VC, and you move your aircraft, the viewpoint shifts.

Share this post


Link to post

Simplistically, there are two constitute parts that make up P3d. One is the ‘core engine.’ The second is the SDK.

 

The ‘core engine’ has many internal enhancements and essentials that may still need development and maintenance. Some you may wish to develop, others you may not. The SDK is the key to third party development. It may also need some additions to facilitate those areas that you may feel are best suited to outside development.

 

If, it is possible to share any insight, what do you see as your key responsibilities and your deliverables, and those of third parties? What are they and why?

Share this post


Link to post
 

What are some features being worked on going forward for v2.1?

Share this post


Link to post

What are some features being worked on going forward for v2.1?

But we don't yet know what V2.0 will offer.

Share this post


Link to post

But we don't yet know what V2.0 will offer.

In other words I think he is trying to ask, what would be omitted (not included) from v2 but in the road map for v2.1

he is aiming more at the road map of P3Dv2 then the current features by that question.

to me it sounds a reasonable question.


Joel Strikovsky
Banner_FS2Crew_NGX_Driver.jpg

Share this post


Link to post

Great initiative.

 

My question:

Is the head-movement bug in FSX fixed in P3Dv2? The bug I'm refering to is when you place your viewpoint in the VC, and you move your aircraft, the viewpoint shifts.

 

It's not a bug. In real life, your head does not remain 100% still as you turn your aircraft, etc.


Brandon Filer

Share this post


Link to post

In other words I think he is trying to ask, what would be omitted (not included) from v2 but in the road map for v2.1

he is aiming more at the road map of P3Dv2 then the current features by that question.

to me it sounds a reasonable question.

wouldn't it be better to wait to see what v2.0 offers before becoming being concerned what V2.1 might offer. Any "road map" is not carved in stone and may well change. What may be in it now may not appear in V2.1.

Share this post


Link to post
Guest RWFeldman

Isnt this a question forum? Or is it an oped forum?

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...