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captain420

Cubemap Reflections Setting

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What's this setting for exactly?

image.png

Edited by captain420
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In the release notes it was something about the clouds. I THINK this is what they changed on SU5 about the cloud visuals, now we can change it back (and take the probable FPS loss).

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So what is the default value suppose to be prior to SU6?


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When I 1st went to settings, the cubemap settings showed 64, after I changed the settings and then try to go back to 64, the lowest I can set it to is 96 now.


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42 minutes ago, captain420 said:

When I 1st went to settings, the cubemap settings showed 64, after I changed the settings and then try to go back to 64, the lowest I can set it to is 96 now.

Same here. 


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Yeah for me too. Changed it to max, didn't notice any change whatsoever with only scattered clouds at noon. Anyway since reflections are one of the most important visuals (they are seen everywhere whereever you look) I'd suggest the maximum value.

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If I recall correctly, "Cubemap Reflections" controls how the clouds look when reflected off water. Prior to SU6, some users complained that the reflections were much too "blocky". This slider now allows you to decide how much "blockiness" you want or don't want, with the usual caveat that less "blockiness" (higher number) may negatively affect performance.

For those that really want to play with the setting (maybe increase it past 256 or less than 96) the UserCfg.opt line is "ReflectionProbe".

...jim

 

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18 minutes ago, JimBrown said:

For those that really want to play with the setting (maybe increase it past 256 or less than 96) the UserCfg.opt line is "ReflectionProbe".

...jim

Well I'm going for 4092.  What harm can it do?

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56 minutes ago, bobcat999 said:

What harm can it do?

depends how many frames per week you were looking for 🙂 

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My system too defaulted to a value of 64 immediately after the update. Now, however, there is no way to reset the value to 64. The lowest is 96. 

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Just tested 96 vs 256 and the difference is big. No impact on framerate on my 3090. I will also try higher values.

This was badly needed since release. Thank you Asobo, at last!

ezgif-com-gif-maker.gif

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25 minutes ago, MrFuzzy said:

Just tested 96 vs 256 and the difference is big. No impact on framerate on my 3090. I will also try higher values.

This was badly needed since release. Thank you Asobo, at last!

ezgif-com-gif-maker.gif

Thanks for that Gif, so it's not just the water but wing (other) reflections as well, I had it on 96 in VR last night but may whack it up to see how much of a performance hit it takes.

I enjoy a lot of coastal line flying so FPS generally isn't too bad as half the view is just sea, so I might be able to push this setting somewhat.

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Thanks Fuzzy for the gif, could not help LOL when people say they could not see any diffrence(eye test time).....256 looks great, thanks again.

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