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David Mills

July 20, 2023 MSFS Development Update

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JULY 20TH, 2023 DEVELOPMENT UPDATE

Posted by: Microsoft Flight Simulator Team

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This week’s Screenshot Challenge winner is Forum user mrjmt2625. If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below!

Earlier today, we released updates to two aircraft: Local Legend IX: Latécoère Model 631 and Famous Flyer VI: Ford AT-4 Trimotor. You can read the release notes for these plane updates here.

Additionally, due to an internal error, we mistakenly released a new version (1.0.24) of Expert Series I: ATR 42-600 / 72-600. This version is not yet ready for release. We have rolled back and fixed the error, but if you downloaded this version while it was available, please uninstall the plane from Content Manager and re-download the current 1.0.20 version. We apologize for the inconvenience.

As we mentioned last week, we will not be having a monthly Developer Livestream in July due to the unavailability of several team members. We have instead created a pre-recorded video featuring Jorg and several guests to share some new information about Microsoft Flight Simulator. You can watch this video during our regular Community Fly-In Friday livestream on our official Twitch channel. If you would like to participate in this group flight, all the details on how to join the event can be found on our forums here. We will play the developer video relatively early in the livestream after the group takes off and reaches cruise altitude. We hope to see many of you in Twitch chat on Friday!

– MSFS Team

 

Development Update Banner

FEEDBACK SNAPSHOT

Click here for the web-friendly version of the Feedback Snapshot.

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DEVELOPMENT ROADMAP

Click here for the web-friendly version of the Development Roadmap.

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MARKETPLACE BACKLOG

Current Backlog: 340 Total

Marketplace submissions are assigned a priority (P1-P4, with P1 being the top priority) based on defined internal processes and metrics. We review and update the priority system regularly to ensure it is best serving both our players and 3rd Party Developers.

BACKLOG: NEW PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Aircraft 11 5 26 4 46
Mission 0 8 40 0 48
Scenery 0 0 6 4 10
Livery 0 10 16 14 40
Airport 2 12 30 20 64
Other 8 4 18 9 39
Total 21 39 136 51 247

 

BACKLOG: UPDATED PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Aircraft 12 5 21 1 39
Mission 0 0 0 0 0
Scenery 0 2 0 3 5
Livery 0 2 8 12 22
Airport 0 4 16 4 24
Other 2 1 0 0 3
Total 14 14 45 20 93

 

SDK UPDATE

ASOBO
  • No Update this week.
WORKING TITLE / MSFS AVIONICS FRAMEWORK
  • No Update this week.

THIRD PARTY UPDATE

  • As of 07/17, we have now approved 215 (+5) third parties into the in-sim marketplace and – so far 196 (+0) have released 2,307 products on PC (+28) and 2,019 on Xbox (+27).
  • In total, 3,374 products (+7) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 731 products (+0) from 3rd party developers are in production (360 announced, 371 unannounced). In total, over 4,105 3rd party products (+7) have either been released or are in development.
  • Airports:
    • 2,042 airports (+3) are either released or are in various stages of development.
      • 1 ,807 airports (+5) have been released on the platform so far in various stores.
      • 1,278 airports (+0) have been released in the in-sim marketplace.
      • 127 airports (-1) beyond the released airports have been announced.
      • 108 airports (-1) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 626 aircraft (+3) are either released or are in various stages of development.
      • 267 aircraft (+1) have been released on the platform so far in various stores.
      • 201 aircraft (+0) have been released in the in-sim PC marketplace.
      • 184 aircraft (+0) have been released in the in-sim Xbox marketplace.
      • 210 aircraft (+2) beyond the released aircraft have been announced.
      • 149 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 942 scenery packs (+1) are either released or are in various stages of development.
      • 903 scenery packs (+1) have been released on the platform so far in various stores.
      • 460 scenery packs (+0) have been released in the in-sim marketplace.
      • 21 scenery packs (+0) beyond the released scenery have been announced.
      • 18 scenery packs (+0) are not announced but the dev let us know that scenery is in production
  • Mission Packs:
    • 192 mission packs (+0) are either released or are in various stages of development.
      • 176 mission packs (+0) have been released on the platform so far in various stores.
      • 115 mission packs (+0) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 16 mission packs (+0) are not announced, but the dev let us know that they are in production.
  • Livery Packs:
    • 268 livery packs (+0) are either released or are in various stages of development.
      • 196 livery packs (+0) have been released on the platform so far in various stores.
      • 191 livery packs (+0) have been released in the in-sim marketplace.
      • 1 livery pack (+0) beyond the released scenery has been announced.
      • 71 livery packs (+0) are not announced, but the dev let us know that scenery is in production.
  • Ships & Watercraft:
    • 35 ships & watercraft (+0) are either released or are in various stages of development.
      • 25 ships & watercraft (+0) have been released on the platform so far in various stores.
      • 18 ships & watercraft (+0) have been released in the in-sim marketplace.
      • 1 ships & watercraft (+0) beyond the released scenery have been announced.
      • 9 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production

 

 

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COMMUNITY FLY-IN

July 21 is Belgian National Day! Regular Fly-In co-host and Belgium resident simtom2 has put together a guided tour to celebrate this national holiday and share information about the history, geography, people, culture, and – of course – cuisine of his home country.

We will depart from Jehonville and make our way to Ostend on the coast of the North Sea. En route, we will pass famous Belgian cities and landmarks including Bastogne, the Spa-Francorchamps F1 Circuit, the Citadel of Namur, the site of the Battle of Waterloo, Brussels, Antwerp, and Ghent.

For the best experience, we recommend installing World Update IV. This is available as a free download from the in-sim Marketplace.

Additionally, as we mentioned during last week’s Development Update Blog, our fly-in this week will also include a pre-recorded video from Jorg and other guests. Due to some of our regular Developer Stream panelists being unable to join this month, we’re sharing some new info with you via pre-recorded video in lieu of hosting a Developer Livestream. We hope you will find the video useful and informative!

Event details are available here. All are welcome to participate!

Community Fly-In: Belgian National Day. Join us on Friday July 21 at 1800Z! You can watch at twitch.tv/msfsofficial

COMMUNITY VIDEO

In March 2016, Emirates Flight 229, a Boeing 777-300ER flying from Dubai (OMDB) to Seattle (KSEA), encountered unusually strong crosswinds at SeaTac when attempting to land. The captain judged that the safest course of action was to divert to the flight’s alternate airport, Vancouver (CYVR).

On approach to Vancouver, the aircraft began to run dangerously low on fuel. The captain declared an emergency, and air traffic control granted priority landing clearance to Flight 229. Thankfully, due to the skill and professionalism of the flight crew and ATC, Flight 229 was able to land safely at Vancouver with no damage to the aircraft and no injuries to anyone on board.

Recently on YouTube, TheFlightChannel used Microsoft Flight Simulator to re-create this incident, including using the real-world radio comms between the captain and ATC. Check it out!

 

SCREENSHOT CHALLENGE

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: Bush Flying

This past week’s Screenshot Challenge was Dramatic Lighting“!

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Weekly Screenshot Challenge Winner: mrjmt2625 (Forum)

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Screenshot by CaptHawkeye50 (Forum)

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Screenshot by dreampage (Forum)

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Screenshot by FlyingSubset2 (Forum)

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Screenshot by IronWings_VP (Twitter)

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Screenshot by ninwo_ninnin222 (Twitter)

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Screenshot by ukaka5656 (Twitter)

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Screenshot by wombleway (Forum)


NEXT DEVELOPMENT BLOG UPDATE – July 27th, 2023

Sincerely,

Microsoft Flight Simulator Team

Edited by David Mills
  • Like 9

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

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🌲’d

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Avsim Board of Directors | Avsim Forums Moderator

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Interesting about Working Title enhancing the piston engine model and also doing "several" new features/enhancements for AAU2 aircraft in SU13.

We have instead created a pre-recorded video featuring Jorg and several guests to share some new information about Microsoft Flight Simulator. You can watch this video during our regular Community Fly-In Friday livestream on our official Twitch channel.

That would be tomorrow (July 21st), hopefully more info about MSFS 2024!

Edited by lwt1971
  • Like 2

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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50 minutes ago, lwt1971 said:


Interesting about Working Title enhancing the piston engine model and also doing "several" new features/enhancements for AAU2 aircraft in SU13.

We have instead created a pre-recorded video featuring Jorg and several guests to share some new information about Microsoft Flight Simulator. You can watch this video during our regular Community Fly-In Friday livestream on our official Twitch channel.

That would be tomorrow (July 21st), hopefully more info about MSFS 2024!

I would assume we'll also hear about the new LL and WU, no? Should be launching on Monday.

  • Like 1

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Thank you @David Mills 

What an exciting week for MSFS2020, on the one hand A2A is ‘in the house’,  on the other excellent third party sceneries will see the light soon and as if that were not enough in five days we will see a new World Update and a new legend aircraft. 
As Tony the Tiger says: Grrrrrr-eat !!!

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White dot issue planned for SU13... in September... so such a small bug that was already mentioned in the beta test takes another two months to be resolved? Straight forward ridiculous. Furthermore, this annoying ground tile bug and the even more annoying and immersion breaking snow coverage bug is still not on the list of the top 25 bugs, just because some 5(!) to 50 votes are missing...

So, if anyone: please upvote the 275 votes snow thread, 5 more and this will end up of the list 😉 https://forums.flightsimulator.com/t/snow-cover-or-no-snow-cover/338369

Same goes for the ground texture bug: https://forums.flightsimulator.com/t/mixed-textures-in-ground-at-default-airport-dx12-beta/534963

  • Like 1
  • Upvote 2

Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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1 hour ago, AnkH said:

White dot issue planned for SU13... in September... so such a small bug that was already mentioned in the beta test takes another two months to be resolved? Straight forward ridiculous. Furthermore, this annoying ground tile bug and the even more annoying and immersion breaking snow coverage bug is still not on the list of the top 25 bugs, just because some 5(!) to 50 votes are missing...

So, if anyone: please upvote the 275 votes snow thread, 5 more and this will end up of the list 😉 https://forums.flightsimulator.com/t/snow-cover-or-no-snow-cover/338369

Same goes for the ground texture bug: https://forums.flightsimulator.com/t/mixed-textures-in-ground-at-default-airport-dx12-beta/534963

Preaching to the choir mate, regression nonsense has been an issue since day one practically! 


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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15 hours ago, AnkH said:

White dot issue planned for SU13... in September... so such a small bug that was already mentioned in the beta test takes another two months to be resolved? Straight forward ridiculous. Furthermore, this annoying ground tile bug and the even more annoying and immersion breaking snow coverage bug is still not on the list of the top 25 bugs, just because some 5(!) to 50 votes are missing...

They may have had a hard time tracking it down, as it doesn't effect everyone.

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  • Like 1

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Lenovo TB310FU 9,5" Tablet for Navigraph and some available external FMCs or AVITABs

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