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Vensaj

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  1. Let me check later today, maybe apt.dat is enough?
  2. And that was the final piece of the puzzle. All files need to be in the directory so it seems. The Xplane12 data with the makerwys utility can be achieved by copying and replacing the nav.dat and earth_nav.dat from your \Global Scenery\Global Airports\Earth nav dat\ directory to one of the custom scenery earth nav dat folders. That's how I managed to create the runways.csv based on the Xplade 12 data! Have the Xplane 12 data in PF3 as we speak 😄
  3. Question for other users who use pf3 and xplane. Since pfe2xplane fools pf3 in connecting to FSX, Pf3 will use the FSX database, which obviously misses a lot of data. So I get an error of unknown airport. anybody managed to fix this issue?
  4. Another +1 for FSFO. Very active developer who actually is open to feedback.
  5. These are the settings I used:
  6. I use FFMPEG Batch AV Converter https://ffmpeg-batch.sourceforge.io/
  7. I have converted all mp3 to wav files
  8. Hopefully this helps: As example, the OCEANIA chatter files. I've merged the original folders from ACT Chatter in the following folders and put them in the PRO-ATC-SR\Sound\arc\Oceania (for example!): Then in PRO-ATC I've created a new profile 'Oceania' and pointed to the correct folders: Then finnaly, I've set the new profile to the correct landmasses:
  9. Will try the post some instructions tomorrow. Dont have access to my computer now.
  10. Directory structure and the globaal directory doesnt really matter. I've merged the directories per country/region and in pro atc pointed to the relevant directories per country or region.
  11. Thanks Mark, and thanks for the detailed info. Bas
  12. Additional question in this regard; would it make any difference in purchasing X-ATC or FS-ATC chatter? Differences in directory buildup perhaps, which is more suitable for PRO-ATC?
  13. I have experience with both PF3 and P2ATC solutions, still waiting for the ‘one solution to rule them all’… PF3: Best for imersion, nice regional voices with radio distortion. Full Ai handeling, which is nice. Controllers even on occasion make mistakes and correct them. SID, STAR and approach handeling is the downside for me, no variaton there. The program follows the route that you filed up front. If approach runway changes and star doesnt connect, you need to fix it in flight. Supports 1 hold point and assigns this by chance% P2ATC: Best in my opinion in giving an experience which is not pre set in rails. Will assign you a random SID, STAR and approach. So that will give some variation. Voices are to clear for my taste, would love some radio distortion. Furthermore no Ai handeling, besides traffic calls. And no holdings supported as well. To sum it up: Immersion, Ai handling and holdings from PF3 combined with the route handling of P2ATC would be my personal go to ATC solution. Are you reading along FSHud? 😉
  14. Oh wow, it's a fixed bug?! Please publish it as a fix @flightsim.to cause I was breaking my head on what could cause this... (was even thinking on multi screen setup could be the issue...) I can imagine more people have this problem
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